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-
- ╔════════════════════════════════════════════════════════════════════════╗
- ║Nota: la documentación en castellano está en este mismo fichero al final║
- ╚════════════════════════════════════════════════════════════════════════╝
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ iNFO file for the 3D engine - September 2nd, 1994 │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Hi everyone!
-
- First of all, I gonna tell you what you should have gotten this file with.
- I guess you've gotten some packed file that when decompressed generates the
- following files/directories:
-
- ────────────────────────────────────────────────────────────────────────────────
- . <DIR> 9-02-94 2:14
- .. <DIR> 9-02-94 2:14
- DBGEN <DIR> 9-02-94 2:15 Database generation Basic programs
- PMODE32 <DIR> 9-02-94 2:14 386 protected mode version sources
- REAL16 <DIR> 9-02-94 2:15 8086 real mode version sources
- STUFF <DIR> 9-02-94 2:39 Some (interesting?) stuff
- 3d.exe 58209 9-10-94 18:56 386 protected mode 3D animation
- 3d.nfo 24386 9-16-94 19:44 iNFO file
- 3dr.exe 19804 9-10-94 18:16 8086 real mode 3D animation
- descript.ion 369 9-02-94 3:01 4DOS description file
- road.inc 15480 9-02-94 2:28 Animation environment database
- roadm.inc 21492 9-02-94 2:34 Animation movement database
- 139,740 bytes in 12 file(s) 163,840 bytes allocated
-
- Directory of c:\my\3d\release\dbgen\*.*
-
- . <DIR> 9-02-94 2:15
- .. <DIR> 9-02-94 2:15
- descript.ion 134 9-02-94 2:58 4DOS description file
- roadgen.bas 2170 9-02-94 2:28 Environment generation Basic program
- roadmgen.bas 1523 9-02-94 2:34 Movement generation Basic program
- 3,827 bytes in 5 file(s) 24,576 bytes allocated
-
- Directory of c:\my\3d\release\pmode32\*.*
-
- . <DIR> 9-02-94 2:14
- .. <DIR> 9-02-94 2:14
- 3d.asm 59036 9-10-94 18:55 386 protected mode version sources
- build.bat 39 6-30-94 1:55 Building batch file
- descript.ion 191 9-02-94 2:55 4DOS description file
- pmode.inc 1837 2-02-94 22:24 Tran's PMode 2.4 include file
- pmode.obj 10190 4-16-94 17:55 Tran's PMode 2.4 object file
- 71,293 bytes in 7 file(s) 106,496 bytes allocated
-
- Directory of c:\my\3d\release\real16\*.*
-
- . <DIR> 9-02-94 2:15
- .. <DIR> 9-02-94 2:15
- 3dr.asm 58225 9-10-94 18:16 8086 real mode version sources
- build.bat 28 9-02-94 2:36 Building batch file
- descript.ion 107 9-02-94 2:56 4DOS description file
- 58,360 bytes in 5 file(s) 81,920 bytes allocated
-
- Directory of c:\my\3d\release\stuff\*.*
-
- . <DIR> 9-02-94 2:39
- .. <DIR> 9-02-94 2:39
- descript.ion 117 9-02-94 2:58 4DOS description file
- fpmath.asm 5608 8-20-93 19:56 16.16 fixed point with 8086
- oldsqr.txt 2075 9-26-93 2:16 Tran's sqrt with 16 bit code
- 7,800 bytes in 5 file(s) 24,576 bytes allocated
- ────────────────────────────────────────────────────────────────────────────────
-
- If not, rush and call Blastersound (Iguana's WHQ) to get a reliable version.
-
- --- Now, to the real (protected?) stuff
-
- This is just some 3D stuff I wrote some time ago, and that I am not going
- to work with any more. I just released it so that people who's learning can
- have something to look at. If yer curious, I've given it up 'cos I'm coding
- some Gouraud routines that will work outside the 3D engine...
-
- I wrote it on my old 286, and then xlated it to 386 protected mode code
- (using Tran's great PMODE 2.4... download it rite now!). Thus, you have the
- two versions here: the old one worx even on a 8086, while the new one needs
- a 386. I've just run some test, and the real mode version runs faster than
- the pmode version (some 12% more on my machine). This just confirms what the
- great Legend Design guys say: pmode is slower than rmode. :-(
-
- I am not commenting to much on this, just run BUILD to make each version, and
- pack it with LZEXE (by Fabrice Bellard) to get the executables I provide. There
- is nothing external used, I kept no sources in my HD (just PMODE, and that is
- available as well), so you got everything here.
-
- I provide PMODE 2.4's include and object file, in case you want to play
- around with the sources and just don't have Tran's (AKA Thomas Pytel) PMODE 2.4
- around. I wish he won't get offended (Tran - I really admire you!).
-
- I won't say anything about the source... it's thoroughly commented, and you
- should have no problem understanding it. Just one thing: it can make wireframe
- or solid animation - just change some value in the source and recompile (at
- least it worx ok in the protected mode version... I daren't check the rmode
- version - it's so long I forgot it). The wireframe version runs full framerate
- even on my sloooooow VGA.
-
- And now for the credits and greets:
-
- CREDITS
- ─────────
- * Tran for his PMODE 2.4 and for letting us see the Amnesia part
- 9 srcs
- * Jare/JCAB for their great nonjump Bresenham algorithm (though I'll use
- fixed point from now on)
-
- GREETZ
- ────────
- * Iguana guyz sure I'll have some effect ready for the next demo!
- * VP team great guys! Xavi, thanx for letting us sleep at yers in BCN
- - and Luis, thanx for letting us partying at yers :)
- * Stone/Dust it was nice meeting you at the ASM'94 - incredible
- yer 4kintro, aint it?
- * Yaka/Xography finally got to know which faces wears the IRC Yaka handle :)
- Just thought - why dont we do an Adlib emulator for the
- LPT DAC, instead of a SB emulator? Sure it doesnt use DMA...
- * Arjan Brusee great game! I was really excited to meet you at ASM'94
- * Avatar/LD hey, boy, really-really-really thanx for everything.
- I know my 3D routines ain't half as good as yers but, what
- the hell! Nice demo!
- * Pitbull, Nice guys... WARP is excellent! hope we'll meet next summer
- Nomad, (or even at the Party). Sorry for all the fucking
- Centauri/LD inconveniences we caused to you.
- * .max, Rok When you gonna release the FrogTracker?(And you're relly
- handling the mouse d-i-r-e-c-t-l-y?) ==8-O
- * Erik Pojar/ Pity you couldn't do further than Barcelona... hey guy,
- Surprise! P. wish to see next summer!
- * John Smith Hey, wanna see that picture you took of us! :)
- * Chc/Reset-TVC Great work! keep it up!
- * Every1 in the Spanish Fido conferences PROASM_E and R34.DEMOS... keep up
- the good mood :)
-
-
- CONTACTING ME
- ───────────────
- Well, that's it, if you want to tell me something or just have a chat, you
- can contact with me in several ways:
-
- Snail mail: Jon Beltrán de Heredia
- A. M. de Oviedo 3, 1
- 01007 Vitoria - ALAVA
- SPAIN
-
- Fido: 2:343/121.8
-
- RedBBS: 757:101/4.8
-
- Internet: jtabeolj@bi.ehu.es
-
- English, Spanish, French, Basque or Esperanto are OK, messages in any other
- language will probably not be understood.
-
- C-ya!
-
- Vitoria, September 2'nd 1994
-
- And now to the Spanish docs... (I'm not lazy today!)
- PS: There's more info at the bottom
-
- ════════════════════════════════════════════════════════════════════════════════
- ═░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░═
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- ════════════════════════════════════════════════════════════════════════════════
- ═░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░═
- ════════════════════════════════════════════════════════════════════════════════
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ Fichero iNFO para el motor 3D - 2 de septiembre, 1994 │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Hola a todos!
-
- Lo primero de todo, te voy a decir qué deberías haber conseguido con este
- fichero. Supongo que habrás obtenido un fichero comprimido que, al desempa-
- quetar, genera los siguientes ficheros/directorios:
-
- ────────────────────────────────────────────────────────────────────────────────
- . <DIR> 9-02-94 2:14
- .. <DIR> 9-02-94 2:14
- DBGEN <DIR> 9-02-94 2:15 Database generation Basic programs
- PMODE32 <DIR> 9-02-94 2:14 386 protected mode version sources
- REAL16 <DIR> 9-02-94 2:15 8086 real mode version sources
- STUFF <DIR> 9-02-94 2:39 Some (interesting?) stuff
- 3d.exe 58209 9-10-94 18:56 386 protected mode 3D animation
- 3d.nfo 24386 9-16-94 19:44 iNFO file
- 3dr.exe 19804 9-10-94 18:16 8086 real mode 3D animation
- descript.ion 369 9-02-94 3:01 4DOS description file
- road.inc 15480 9-02-94 2:28 Animation environment database
- roadm.inc 21492 9-02-94 2:34 Animation movement database
- 139,740 bytes in 12 file(s) 163,840 bytes allocated
-
- Directory of c:\my\3d\release\dbgen\*.*
-
- . <DIR> 9-02-94 2:15
- .. <DIR> 9-02-94 2:15
- descript.ion 134 9-02-94 2:58 4DOS description file
- roadgen.bas 2170 9-02-94 2:28 Environment generation Basic program
- roadmgen.bas 1523 9-02-94 2:34 Movement generation Basic program
- 3,827 bytes in 5 file(s) 24,576 bytes allocated
-
- Directory of c:\my\3d\release\pmode32\*.*
-
- . <DIR> 9-02-94 2:14
- .. <DIR> 9-02-94 2:14
- 3d.asm 59036 9-10-94 18:55 386 protected mode version sources
- build.bat 39 6-30-94 1:55 Building batch file
- descript.ion 191 9-02-94 2:55 4DOS description file
- pmode.inc 1837 2-02-94 22:24 Tran's PMode 2.4 include file
- pmode.obj 10190 4-16-94 17:55 Tran's PMode 2.4 object file
- 71,293 bytes in 7 file(s) 106,496 bytes allocated
-
- Directory of c:\my\3d\release\real16\*.*
-
- . <DIR> 9-02-94 2:15
- .. <DIR> 9-02-94 2:15
- 3dr.asm 58225 9-10-94 18:16 8086 real mode version sources
- build.bat 28 9-02-94 2:36 Building batch file
- descript.ion 107 9-02-94 2:56 4DOS description file
- 58,360 bytes in 5 file(s) 81,920 bytes allocated
-
- Directory of c:\my\3d\release\stuff\*.*
-
- . <DIR> 9-02-94 2:39
- .. <DIR> 9-02-94 2:39
- descript.ion 117 9-02-94 2:58 4DOS description file
- fpmath.asm 5608 8-20-93 19:56 16.16 fixed point with 8086
- oldsqr.txt 2075 9-26-93 2:16 Tran's sqrt with 16 bit code
- 7,800 bytes in 5 file(s) 24,576 bytes allocated
- ────────────────────────────────────────────────────────────────────────────────
-
- Si no, lánzate y llama a Blastersound (WHQ de Iguana) para obtener una
- versión fiable.
-
- --- Ahora, vamos al grano
-
- Esto no es más que algunas cosillas 3D que escribí hace algún tiempo, y
- en las que no voy a trabajar más. Lo he sacado para que la gente que está
- aprendiendo pueda tener algo que mirar. Si eres curioso, lo he dejado porque
- estoy haciendo unas rutinas Gouraud que funcionarán fuera de la maquinaria
- 3D...
-
- Lo escribí en mi viejo 286, y luego lo traduje al modo protegido del 386
- (utilizando el guapo PMODE 2.4 de TRAN... ¡bájatelo ahora mismo!). Así, tienes
- aquí las dos versiones: la vieja funciona incluso en un 8086, mientras que la
- nueva necesita un 386. Acabo de hacer algunas pruebas, y la versión en modo
- real funciona más rápido que la versión en modo protegido (algo así como un
- 12% más en mi máquina). Esto confirma lo que los geniales tipos de Legend
- Design dicen: el pmode es más lento que el rmode. :-(
-
- No voy a comentar demasiado sobre esto, ejecuta BUILD para construir cada
- versión, y comprímelo con el LZEXE (de Fabrice Bellard) para obtener los
- ejecutables que proporciono. No se utiliza nada externo, no me he guardado
- ningún fuente en mi disco duro (sólo el PMODE, y también está disponible), por
- lo que tienes todo aquí.
-
- También están el fichero de cabecera y el fichero objeto del PMODE 2.4, por
- si quieres juguetear con los fuentes y simplemente no tienes el PMODE 2.4 de
- Tran (alias Thomas Pytel) a mano. Espero que Tran no se ofenda.
-
- No voy a decir nada sobre el fuente... está profusamente comentado, y no
- deberías tener problemas para comprenderlo. Sólo una cosa: puede generar ani-
- mación sólida o en modelo de alambres - sólo cambia algún valor en el fuente
- y recompílalo (al menos funciona bien en la version en modo protegido... no me
- atrevo a probarlo en la versión en modo real... hace tanto tiempo que no la
- toco). La versión en modelo de alambres funciona a 70 Hz hasta en mi leeeenta
- VGA.
-
- Y ahora los créditos y los saludos:
-
- CREDITOS
- ──────────
- * Tran por su PMODE 2.4 y por dejarnos ver los fuentes de la parte
- 9 de la Amnesia
- * Jare/JCAB por su estupendo algoritmo de Bresenham sin saltos (aunque
- usaré punto fijo de ahora en adelante)
-
- SALUDOS
- ─────────
- * La gente seguro que tendré un efecto preparado para la próxima demo!
- de Iguana
- * El equipo VP buena gente! Xavi, gracias por dejarnos dormir en tu casa
- en BCN - y Luis, por dejarnos tu casa para la party :)
- * Chc/Reset-TVC Buen trabajo! sigue así!
- * Aitor Garay A ver cómo va ese 32bit engine!
-
- * Todo el mundo en las conferencias PROASM_E y R34.DEMOS... adelante con
- ese buen humor :)
-
- CONTACTAR CONMIGO
- ───────────────────
- Bueno, si quieres decirme algo o simplemente charlar, puedes contactar con-
- migo de varias formas:
-
- Correo normal: Jon Beltrán de Heredia
- A. M. de Oviedo 3, 1
- 01007 Vitoria - ALAVA
- ESPAÑA
-
- Fido: 2:343/121.8
-
- RedBBS: 757:101/4.8
-
- Internet: jtabeolj@bi.ehu.es
-
- Está bien en Inglés, Español, Francés, Euskera o Esperanto, los mensajes en
- otros idiomas probablemente no serán comprendidos :)
-
- Nos vemos!
-
- Vitoria, 2 de septiembre de 1994
-
-
- ════════════════════════════════════════════════════════════════════════════════
- ═░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░═
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- ═░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░═
- ════════════════════════════════════════════════════════════════════════════════
-
- VangeliSTeam/Iguana productions up to date:
-
- ┌──────────────┬─────────┬───────┬────────────────────────────────────────────┐
- │ vtexe12b.arj │ 167653 │ 3/93 │ VangeliSTracker v1.2b │
- │ vtsrc12b.arj │ 434973 │ 3/93 │ VangeliSTracker v1.2b sources │
- │ firedemo.arj │ 129395 │ 5/93 │ Fire demo by Iguana/VangeliSTeam + src │
- │ vtglobe.arj │ 21891 │ 5/93 │ Globe demo by Iguana/VangeliSTeam + src │
- │ vtiris.arj │ 9772 │ 5/93 │ Plasma demo by Iguana/VangeliSTeam + src │
- │ the_cop.arj │ 49001 │ 5/93 │ The Cop demo by Jare/Iguana + src │
- │ inconexi.arj │ 479791 │ 8/93 │ Inconexia trackmo; now also with GUS! │
- │ retvec10.arj │ 17643 │ 8/93 │ Retarded Vectors from Yann/Iguana + src │
- │ blasintr.arj │ 20122 │ 8/93 │ Blastersound intro fr. Yann/Iguana + src │
- │ --------.--- │ ------ │ 9/93 │ MOD playing library for games. COMMERCIAL. │
- │ inco_gus.arj │ 46150 │ 10/93 │ GUS patch for the old Inconexia release. │
- │ --------.--- │ ------ │ 11/93 │ Screensavers. COMMERCIAL. │
- │ demovt10.arj │ 107089 │ 11/93 │ DemoVT v1.0 by Iguana/VangeliSTeam. │
- │ vte139b.arj │ 141449 │ 1/94 │ Beta VangeliSTracker for GUS only. │
- │ vts139b.arj │ 304402 │ 1/94 │ Beta VangeliSTracker for GUS only. Sources.│
- │ blaster2.arj │ 30162 │ 2/94 │ Second official Blastersound intro + src. │
- │ incosrc.zip │ 250K │ 6/94 │ Inconexia sources │
- │ gallery.zip │ .5M │ 7/94 │ Inconexia 3D museum sources │
- │ hyper3.zip │ 182463 │ 8/94 │ .S3M by Noisy Man/Iguana │
- │ heartq.zip │ 1.8M │ 8/94 │ HeartQuake demo, 3rd at ASM'94 │
- │ mot.zip │ 52799 │ 8/94 │ "MOT" gfx for Assembly'94 by Kronos/Iguana │
- │ yanns3d.zip │ 75K │ 9/94 │ 3D engine by Yann/Iguana + src │
- └──────────────┴─────────┴───────┴────────────────────────────────────────────┘
-
- ────────────────────────────────────────────────────────────────────────────────
-
- VangeliSTeam/Iguana distrosites:
-
-
- ╒═════════════════════╤═══════════╤═══════════════╤═════════════════════════╕
- │BBS name │Country │Phone # │Sysop(s) │
- ╞═════════════════════╪═══════════╪═══════════════╪═════════════════════════╡
- │BlasterSound (Iguana │Spain │+34-58-293-583 │Mikel │
- │World HeadQuarters) │ │ │ │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Deckard (VangeliSTeam│Spain │+34-1-643-10-67│Pedro de Paz │
- │World HeadQuarters) │ │ │ │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Liquid Metal │Australia │+61-7-812-2324 │Chuck Biscuits │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Genesis │Belgium │+32-2-245-3498 │McGarret & MadFlight │
- ├─────────────────────┼ ─ ─ ─ ─ ─ ┼───────────────┼─────────────────────────┤
- │PointBreak │Belgium │+32-1-143-6925 │Lord Cyrix/Access Denied │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Antarctica │Canada │+1-519-734-6239│The Charlatan │
- │ │(Ontario) │+1-519-734-8406│ │
- ├─────────────────────┼ ─ ─ ─ ─ ─ ┼───────────────┼─────────────────────────┤
- │Infinite Dreams │Canada │+1-604-733-6432│Minus │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Soul Asylum │Finland │+358-0-5055041 │Fear/Mental Design │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │A.C.E │France │+33-1-4588-7548│Christophe Yvon │
- │ │ │+33-1-4588-8809│ │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │The Firm │Germany │+49-40-648-2146│Tone/Cybernetic Dreams │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Megaverse │Greece │+30-61-277-089 │DGT/Deus │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │The Black Abyss │Hungary │+36-76-485-719 │Cyberdancer & Death K. │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Side FX │Italy │+39-75-5724644 │Killer Loop & Earl Max │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │Sidewalk Cafe │Norway │+47-35-515-755 │$Volkraq/Gollum │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │The Lycaeum │Switzerland│+41-41-762-989 │Chicken/Surprise! Prods. │
- │ │ │+41-41-763-289 │ │
- ├─────────────────────┼───────────┼───────────────┼─────────────────────────┤
- │The PowerGrid │USA HQ │+1-813-481-6539│GridRunner & Syntax Error│
- ├─────────────────────┤─ ─ ─ ─ ─ ─├───────────────┼─────────────────────────┤
- │Data Connection │USA │+1-703-506-8598│Ryan Cramer/Renaissance │
- │ │ │+1-703-847-0861│ │
- ├─────────────────────┤─ ─ ─ ─ ─ ─├───────────────┼─────────────────────────┤
- │The Whammy Bar │USA │+1-708-941-7551│Guitar │
- ├─────────────────────┤─ ─ ─ ─ ─ ─├───────────────┼─────────────────────────┤
- │Quality Control │USA │+1-609-662-7314│Mr. Data │
- ╘═════════════════════╧═══════════╧═══════════════╧═════════════════════════╛
-
- On the Internet, the most probable site for finding our releases
- by anonymous FTP is:
-
- ftp.eng.ufl.edu: directory /pub/msdos/demos/groups/iguana/
- (This FTP site has mirrors in nearly all continents)
-
- ────────────────────────────────────────────────────────────────────────────────
-
- VangeliSTeam/Iguana members:
-
-
- VangeliSTeam members:
-
- JCAB - All of it.
-
- Contributions by:
-
- Code - Carlos Fernández Sanz, Luis Crespo, Héctor Martínez,
- Manuel Petit, CodeBlue (No PAS support yet... O:-)),
- ARM, Jare, Cesar Alba and Carlos Quintero.
-
- Betatesting - Nefron, Javier Olmo, Néstor Matas, Phil Carlisle.
-
- Iguana members:
-
- JCAB: Coder
- Jare: Coder
- ARM: Coder
- COI: Coder, muzak, gfx (!)
- Yann: Coder
- Captain Bit: Coder
- Noisy Man: Music
- Ryan Cramer: Music
- Kronos: Graphics (previously was Oculto)
- Mikel: Sysop / PR
- Nefron: Betatesting / PR / Support
- Poppy: Betatesting, support
- Parasite PR/Internet lurker/Parties (mainly this last one:)
-
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-
- All of us are/have been/will be interested in using our knowledge in
- commercial projects, especially videogames and marketing. If you and
- your company would like us to create a custom demonstration, you can
- contact any of us and explain us what kind of graphics and music you
- would like to represent your company in the demonstration.
-
- You can contact Iguana or the VangeliSTeam at the following addresses:
-
- Internet:
- a880104@zipi.fi.upm.es (Jare)
- juanc@iic.uam.es (JCAB)
- jtabeolj@bi.ehu.es (Yann)
-
- Fidonet:
- 2:345/805 (Mikel)
- 2:341/27.16 (JCAB)
-
- Snail Mail:
- Juan Carlos Arévalo
- P.O. Box 2295
- 28080-Madrid
- Spain
-
- Voice:
- ++34-1-415-84-99 Ask for Javier (Jare) or Juan Carlos (JCAB).
- If we're not home, maybe nobody will understand what you say,
- unless you speak spanish!
-
- The best way is Fido or Internet. Don't use voice unless you have to
- tell us something really important. Also, we cannot guarantee a fast
- reply, especially thru snail-mail. Your best bet there is to include
- a self-stamped (in spanish) addressed envelope with your address.
-
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-
- That's all, folx!
-